Simply put, Any 2.0 trainer dreams of turning a powerpoint and a series of quizzes into an interactive and immersive experience. Do the many collaborative tools really allow this? What about games? Not serious enough, you said?
Simply put, Any 2.0 trainer dreams of turning a powerpoint and a series of quizzes into an interactive and immersive experience. Do the many collaborative tools really allow this? What about games? Not serious enough, you said?
Simply put, Any 2.0 trainer dreams of turning a powerpoint and a series of quizzes into an interactive and immersive experience. Do the many collaborative tools really allow this? What about games? Not serious enough, you said?
Gamification is successful when it enables learners to be more effective because they have understood the levers and issues that govern their work environment. The transition from traditional training to digital training is then successful.
Transforming a traditional training course requires the designer to think differently, to ask questions.
What should learners remember?
What will really help them to become more qualified?
What will enable them to improve their daily work?
Once the answers are found, the transformation can take place:
Immerse your participants in a storytelling, an investigation or an escape game!
Then launch your first activity: get them to interact!
Set the tone for your experiential training!
L’objectif est de jongler avec les principes, de se familiariser avec les notions complexes, de s’approprier les nouvelles connaissances et d’acquérir de nouveaux soft skills.
And thanks to the various levers of the game, game based-learning makes it very easy to implement this active teaching method.
In addition to the validation quizzes, the scoring and the rewards at the end of the training session, it allows the participants to play and manipulate complex concepts, thus placing them in an active position.
Game based-learning is within everyone's reach! You just need to get started...!
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